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Hitman 3 Elusive Target Arcade – The Deceits Silent Assassin guide

The Deceits is the final of the first iii Elusive Target Arcade missions added to Hitman 3 with its Year Two update. To complete information technology, you need to kill 5 Elusive Targets across v levels without failing any of them. This guide explains how to complete The Deceits with a rank of Silent Assassin.

Elusive Target Arcade alert

All Elusive Target Arcade missions acquit a harsh penalty with them for failure. If you die in a mission or the target escapes, and so you'll be locked out of information technology for 12 hours. We recommend following our routes a few times while restarting each level to get a experience for the asphyxiate points and danger zones. So, when you feel like you tin can, accept the missions on for real and kill each target.

Level 1 – The Prince

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Screenshot by Gamepur

The offset target in this mission is a priest with questionable associates in his past. The added complication with this beginning level of the mission is that you can merely subdue one NPC, or y'all'll fail. Our loadout uses the base of operations starting location of the boondocks square, but nosotros do recommend that you lot bring a lockpick with you.

first-building-hitman-3-the-deceivers
Screenshot by Gamepur

From your starting location, run to your right toward the building where someone is yelling at a homo on a balustrade. You need to go into this building and then into the flat on the first floor. This is the ICA safehouse, and then you won't demand to utilise a lockpick to get within. Once you're in, pick upward the gun on the side and and so caput through the bathroom and out onto the roof. Run into a map reference for this building below.

first-building-map-reference-hitman-3-the-deceivers
Screenshot by Gamepur

From the roof, run to the edge and slide down the drainpipe. Run downwardly the stairs to the bottom, and you'll run into two bodyguards. Head into the edifice behind them — marked with a 7 — flip a coin inside the doorway and expect for i of them to come inside. When they practise, subdue them, drag their trunk upwards one flight of stairs, and steal their disguise.

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Screenshot by Gamepur

Run out of the building and across the foursquare in front of information technology. You lot need to make your way to the path that drops down to the left-paw side of the church. Two bodyguards baby-sit a door there, and you need to get inside. Meet a map reference for this door below.

church-door-map-reference-hitman-3-the-decievers
Screenshot by Gamepur

You have ii options here. Yous tin can either wait for the bodyguards to walk away and use the lockpick to get inside, or yous tin can head to the ledge downward the path and climb up to the graveyard. From there, you can get downstairs through the church'south interior. Either way, you demand to become downstairs and into the room with the security camera footage to await your target. See beneath for a map reference for this room.

security-footage-door-map-reference-hitman-3-the-decievers
Screenshot by Gamepur

Now you must wait for the target to come downstairs. Utilize instinct to check when they're moving. You'll exist able to run across because they take a bodyguard with them that tin see through your disguise. Even once they're downstairs, y'all demand to wait a flake longer for the priest in the hat to walk back upstairs. Then, you can caput out into the hall in the catacombs and place the gun you lot picked upwardly earlier on the floor.

place-gun-the-deceivers-hitman-3
Screenshot past Gamepur

Become back into the security footage room and wait. When the target is most to leave, they'll have their bodyguard collect this gun first. And then, when the target is walking past the door, flip a coin to distract them and draw them inside. Once they're in, kill them and drag their trunk to the dorsum of the room. Make certain you don't subdue them.

kill-target-hitman-3-the-deceivers
Screenshot by Gamepur

Now y'all tin can leave through the principal door to the catacombs and take the boat on the pier as an leave. It'due south best to utilize this one since the body could be discovered if yous take too long to leave.

Level 2 – The Identity Thief

identity-theif-loadout-the-deceivers-hitman-3
Screenshot by Gamepur

The second target in this mission has the aforementioned complication as the first. There are multiple ways y'all could kill him that all circumduct around electrocution. We recommend bringing forth the ICA Remote Micro Taser considering it'southward the easiest to utilise.

pool-of-water-hitman-3-the-deceivers
Screenshot by Gamepur

From your starting location, run to the bar and out into the garden. In that location's a pool of water with a wire running through it at the bottom of some steps, which is how we're going to impale the target. See below for a map reference for this location.

pool-of-water-map-reference-hitman-3-the-deceivers
Screenshot by Gamepur

You at present take two options. You can either shoot the plug sitting in the h2o to electrify it or drop the ICA Remote Micro Taser in information technology and activate information technology later. Either way, you must wait for the target to walk out here and come downwards the stairs.

electrify-target-hitman-3-the-deceievers
Screenshot by Gamepur

Flip a coin into the puddle to depict him in when he does. If you're using the ICA Remote Micro Taser, you need to actuate it as he steps in the puddle to kill him. And so you tin can go out using any leave you lot want.

Level 3 – The Angel of Death

angel-of-death-loadout-hitman-3-the-deceivers
Screenshot by Gamepur

Your third target has the added complication that you must hide all bodies in crates or boxes before you can go out. This makes the target much harder to kill, but we've found a straightforward method. You need a briefcase with the Remote Emetic Gas Device inside it to pull this off. You will also need a silenced pistol like the Krugermeier 2-2- Night. It's likewise essential that you bring a lockpick.

locker-room-door-hitman-3-the-deceivers
Screenshot by Gamepur

From your starting location, you need to run to the dorsum door of the shisha bar. This is a black door in one of the walkways in the souk. Two men volition have a conversation about an interview next to the door. This needs to play out before they'll move away. Then, when no ane is looking, use the lockpick to unlock the door. Adjacent, you tin retrieve the Remote Emetic Gas Device inside the locker room and and then put information technology dorsum into your briefcase to arm it. Y'all'll need this later. Encounter the map reference below for the door to the locker room.

locker-room-door-map-reference-hitman-3-the-deceivers
Screenshot past Gamepur

Side by side, run to the rug store entrance. It's right next to the stairs into the military training camp. Hide in the corner on the right and shoot the gas tank on the bike. Then, in one case enough fuel has pooled beneath it, shoot the fuel to crusade an explosion.

shoot-the-bike-hitman-3-the-deceivers
Screenshot by Gamepur

This causes the soldiers to lock down the target. They're going to rush her to the shisha bar, so run ahead of them and use the back entrance yous unlocked earlier to get inside. When the target is safely there, use the Remote Emetic Gas Device in your briefcase to gas her and force her into the bath.

gas-target-hitman-3-the-deceivers
Screenshot by Gamepur

Follow the target into the bathroom and drown her. Then, you tin can dump her body in the nearby crate. Do this apace because we constitute that a soldier came within quite soon once the target was dead. Now yous tin exit through whatsoever go out you lot want to use.

Level four – The Fugitive

fugitive-loadout-hitman-3-the-deceivers
Screenshot by Gamepur

The quaternary target in this mission has past complications but can as well exist 1 of iii different people depending on RNG. Y'all won't know if you lot've killed them until the NPC is dead. If you've accidentally killed a non-target, restart the mission and try again until you kill them. The loadout for this mission requires y'all to smuggle the Remote Emetic Gas Device in through the staff wardrobe. That's all y'all'll need.

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Screenshot by Gamepur

From your starting location, go into the garden of the main facility and sew together to the acme left-hand corner. In that location'south a drainpipe that y'all need to climb onto and slide down. Climb onto the first ledge that you come to and vault onto the walkway. See below for a map reference for this drainpipe.

drainpipe-map-reference-hitman-3-the-deceivers
Screenshot by Gamepur

Follow the walkway left and down the stairs. You need to subdue the guard at the bottom, take his disguise, and hide his body within the door behind you. Then, follow your map marking to collect your smuggled particular and return to this walkway. Next, you lot demand to get up the stairs, left, and then into the door to the bar on your right.

subdue-the-guard-hitman-3-the-deceievers
Screenshot by Gamepur

Once you're in the bar, you demand to await for the NPC with the bandages on their face to go far. So, they'll sit down on the couch just in front of the bar. Drop the Remote Emetic Gas Device at their feet and trigger it straight away. This will poisonous substance the NPC and cause them to go downstairs to the bathroom.

poisoned-target-hitman-3-the-deceivers
Screenshot by Gamepur

Follow the NPC into the bathroom stall and drown them. If it's the target, y'all'll get a notification and can hide their body and exit. If not, restart the missions and repeat this route until you kill them.

Level 5 – The Black Hat

black-hat-loadout-hitman-3-the-deceivers
Screenshot past Gamepur

This last target adds a new complication that gives you a two-minute timer to cease the mission if you're defenseless on camera. The loadout nosotros're using is the bones starting location, but yous demand to bring along the Electronic Fundamental Hacker. Nosotros also brought along the Guru's Emetic Grenade as a safety internet, and a silenced pistol is too essential.

vault-into-the-garden-the-deceivers-hitman-3
Screenshot by Gamepur

Head to the bar then left toward the garden from your starting location. You lot demand to vault into the garden, a trespassing zone. See beneath for a map reference for where to vault in.

vault-into-the-garden-map-reference-hitman-3-the-deceivers
Screenshot by Gamepur

Turn left and head to the corner of the mansion. In that location's a drainpipe that y'all demand to climb up and and then vault onto a balcony full of people. You won't be caught since that area isn't a trespassing zone.

drainpipe-up-hitman-3-the-deceivers
Screenshot by Gamepur

Go through the corridor and become to the attic. This is through a individual door, so you'll be trespassing every bit soon as you're inside. Take care to hibernate backside cover and dodge the guards in the area. Come across below for a map reference for the cranium door.

attic-door-map-reference-hitman-3-the-deceivers
Screenshot past Gamepur

Inside, you need to accept the first open door on your left, then your right. This leads to an open surface area full of guards. Apply instinct to rail the baby-sit through the wall to your right. When he turns and walks away, move through the door to that area. One time you're through the door, turn left and become through the curtains. There'due south a statue here you can hibernate backside.

hide-by-statue-hitman-3-the-deceivers
Screenshot past Gamepur

Wait for the guard on the right in this room to go out. He'll walk by the statue, so utilize it equally cover to avoid him. The guard on the left volition somewhen walk away and face up out of the window. In the meantime, you tin shoot out the photographic camera to a higher place the door in the distance. Then, when the second guard looks away, hack the electronic lock on the door and go within.

target-the-deceivers-hitman-3-black-hat
Screenshot by Gamepur

This is the room where your target is located. He'south the ane in the white shirt. There's too a guard in here to make things slightly more than uncomfortable. Look a while, and the target will eventually ask to go to the bathroom. The guard won't allow him leave, so he'll become to the corner to pee. You lot can kill him and put his body in a crate when he does. If you look for the second NPC to plow around, you should accept fourth dimension to do this, but the bodyguard makes things hard. If you poisonous substance the bodyguard with the Emetic Grenade, he'll go out, and you tin can kill your target in peace. However, it's likewise possible to bring the fiber wire along to speed up the kill. One time you're finished, you can return the style you came and pick any exit yous fancy using to leave the mission.

Source: https://www.gamepur.com/guides/hitman-3-elusive-target-arcade-the-deceits-silent-assassin-guide

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